He Sells Sea Shells by the Sea Shore
Ring of Calamari
A silver ring with an octopus on it with emerald eyes. Gives you the ability to use the darkness spell 1d4 times per day rolled at dawn. (1 left) 250 dr
Snorkeling Kit
Made of rubber, glass and a pipe. Can breath indefinitely while within two feet of surface, advantage on perception underwater. (2 left) 300 dr
Mask of Water Breathing
Not what you think. This mask was made to allow aquatic sentient beings to breath water on land. Unweary travelers have drown because of that slight misunderstanding. (1 left) 900 dr
Castanets
A percussion based instrument made up of a pair concave seashells attached on the edge by a string. When pinched together they make a clicking noise. 50 dr
Captain Curly's Crude Crusty Cup
The small metal cup turns any fresh water into salt water when filled. 25 dr
Puffer Fish Poison
Viscous, yellow liquid. Does 1d12 poison damage when ingested. 150 dr
Shell Bracer
Shells fashioned in scale style, covers one arm. Light armour; +1 to AC. (2 left) 650 dr
Merflippers
Movement speed of wearer is doubled in water. (2 left) 300 dr
Conch Ocarina
Instrument made out of a conch shell. Flute proficiency needed. 50 dr
Scroll of Kelp
An arcane scroll that, when activated, entangles one enemy of the user's choosing in 50 feet of soaking wet sea weed. Required a STR check of 16 or higher to break. 1500 dr
Kelp Bracer of Rebreathing
While in water, gain +1 to AC and can hold breath underwater for twice as long. (1 left) 800 dr
Singing Conch
Gain advantage on soothing an aquatic beast w/ animal handling check. 450 dr
Sharktooth Necklace
A simple twine necklace with teeth from at least 5 different types of shark. Whenever you take a melee attack action you may also take a bite attack as part of that action as your head temporarily takes on the form of a great white shark's. Bite: +6 to hit, 5ft reach, 1d8+2 piercing damage. (1 left) 1200 dr
Coral Wand
A multi-colored length of coral that is enchanted; requires attunement. User gains the ability to cast the spells Light and Shape Water at will. (1 left) 2250 dr
Sting Ray Dagger
Tail turned weapon; has enough venom for two hits dealing bonus 1d12 posion damage. Fragile. (1 left) 900 dr
Pacific Polymorph Potion
Roll 1d6 for form: 1. Orca, 2. giant seaturtle, 3. medium shark, 4. swordfish, 5. octopus, 6. giant crab. 750 dr
Merman's Bottle
A small blue teardrop shaped bottle that can contain any liquid except salt water. (It let's you drink health potions under water.) 200 dr
Driftwood Compass
Points toward the nearest body of water. 50 dr
Borgnine Belt
When worn, the users legs become like a mermaid tail. If the belt is worn upside down, it makes the wearers legs heavy as though they were wearing iron boots. (1 left) 5000 dr
Cliffy's Magic Shell
Can be asked for simple advice with a yes/no answer once per day. 25 dr
The Ring of Friendly Seals
A ring that allows the wearer to instantly tame Seals once touched by the user. (1 left) 80 dr
Custom Commission
Zael offers custom commissions for armor pieces or jewelry involving items found in or near the ocean. Bring him the items you want customized or tell him what you want used, and he will do what he can. There is a very strict line of questioning you will have to answer before obtaining approval for your custom piece. Prices and timeframe vary
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